Contrasting the learning effectiveness of augmented reality with conventional tours of museums
Interactive Computing Project ( January 2017- May 2017)
I along with two fellow researchers developed an Augmented Reality application for the National Museum of Science and Technology. Unfortunately, in the passive learning approach adopted at conventional museums the factor of experiential self-learning is minimized. Therefore, there is a need for precise and effective guidance providing rich self-learning experience in museums, specifically, science museums. Based on Kolb’s experiential learning theory, this study develops AR based learning smartphone application, implemented in a science museum. The project went through all phases of user research, design, development and testing. Consequently, our project yielded great insight on the benefits of E-education and t-test results showed significant correlation between the learning effectiveness and the use of AR in Education.